For the past few months, modeling a creepy abandoned mental asylum was on the top of my list. I was so excited to have the opportunity to do this, especially with the professor who peaked my interest in modeling since I originally took him last year ( the one who I modeled the creepy cabin with). This asylum was inspired by a few contenders- American Horror Story season 2- Asylum- Briarcliff Manor, Grave Encounters, and Outlast. From the very start I had expressed an interest in wanting to render this in night vision mode to further add to the fright factor of it all. Our parameters for this project included making modular assets to repeatedly use in construction, 2 Atlas Maps, and 2 MRAO maps, so we were limited on use of textures, however that was not much of a problem for me as all I really needed for this was some rusty metal, wood, old stucco and tile plus any bedding and paper materials I wanted for inside the cells. I used both atlas and MRAO maps to best use the resolution for the most used materials.
I modeled everything in Maya 2020, created seamless PBR maps in Photoshop, and used Unreal to assemble, assign materials, and render. I used 2 different methods of lighting- one for an original render to show all textures and few lights that I did include, and the other was of course night vision mode. Ideally I really wanted to add some flickering lights around the bathroom and some of the cells but I ran into a bit of a time crunch and just added it to a small list of things I would like to include later on down the road. Because of the limit we had on the project, I could not add any water as that would take up another node we could not use in the material editor. So, I had to think outside the box and made parts of the bathroom tile mapping and concrete mapping more metallic than other areas and increased in repetitions to give the ground a watery look to it. Night Vision mode was a lot easier to use as well, I created a camera and applied a grain to the camera filter to make it look like an older recording, made the lighting in the camera a very saturated green with a high intensity point in the middle as if a flashlight were looking at something. I feel I executed that rather well.
Overall I am very satisfied with this project and look forward to creating another creepy environment in the future!