Creepy Shed created in March 2021, everything is modeled, UV'ed, and textured by me. This is project 1 of a 3 project series for my game design class. Modeled at player height in Maya2020, textured and rendered in real time in Substance Painter 3D. Textures brought back into Maya using exported maps from Substance and linked to folders through Stingray PBS. Everything was put into Level of Detail groups as well (LOD groups) so the resolution of textures would change depending on the distance of the player.