Meant to have been posted with the Asylum originally but decided to make it a separate post to talk about it. As mentioned in the first Asylum post, we were limited to using only 2 Atlas color maps and 2 Atlas normal maps with the option of using 1 MRAO map as well. I decided to dedicate most of the resolution of the color maps to the ones I would be using the most and of course leave the smaller amount of resolution I had left to the texture I wasn't going to use as much. The MRAO map has metallic and roughness textures on blue and green channel made in Photoshop.